This is how Apple Arcade was brought to us. In the fall of 2019, Apple Arcade will be launched in more than 150 countries around the world, and will be available in the App Store as a new tab, available on iOS, macOS and tvOS. Players only need to subscribe to the service, they can play all the games, there is no risk that the purchased games are not fun.
Obviously, it is more biased towards premium premium games. Generally speaking, these well-made high-cost games are not cheaply priced on regular iOS and macOS. With the current trend, mobile masterpieces are worth 60 yuan, which is higher than the price of conscience. The 60 yuan player feels expensive. But from a development perspective, such pricing is difficult to maintain sustainable development.
Apple Arcade's solution is simple. It doesn't allow players to pay for a particular game. Instead, it pays for all, high-quality, good games, and saves money for existing, upcoming, and future quality games. Who will guarantee that the money you buy will be a good game - Apple said that I will guarantee it.
Is this a tempting move? It not only solves the psychological burden of the player's multiple consumption, but also cultivates the taste of the iOS player group and enhances their appreciation of the game.
Apple Arcade has no intention of banning many of the most popular free games at the moment. Apple's hope for Apple Arcade is "the icing on the cake", which is equivalent to the VIP in the App Store.
Apple promises that every game in Apple Arcade offers a full-featured experience, including all game features, content, and subsequent updates, so players don't have to pay anything to buy anything. All games will support offline mode, many of which will also support gamepads. Games in Apple Arcade, whether iniPhone,iPadOn the Mac, the subscribers can play it. Even if you switch devices, you can continue playing from where you left off.
So it is very similar to a small-scale small-scale Steam, which serves as a platform for some gamers and gamers. Apple's responsibility is to provide quality games for players in addition to carefully selected games, as well as funded game development. This is a step in Apple's game release. Even if it emphasizes that it is not so ambitious in the game field, it is doing a lot of things that the game industry giants want to do but dare not do.
At the press conference we saw the list of developers working with Apple Arcade: ustwo, SEGA, Disney, Fogwalker, LEGO, Konami, Gameloft, Noodlecake, Cornfox & Bros.
Apple Arcade's preview lineup includes Hot Lava, Where Cards Fall, The Pathless, Sonic Team Racing, Beyond a Steel Sky, LEGO Brawls, Oceanhorn 2: Knights of the Lost Realm ", Projection: First Light", "Enter The Construct".
Sonic Team Racing
At present, Apple has not announced more details of Apple Arcade, including its price. The subscription model is expected to be similar to Apple News+ and Apple Music, and is charged at xx/month. The launch of Apple Arcade means that the App Store must be bigger and bigger. To open a new Arcade channel for subscription, browsing and operation, and the three systems have to update this support, then we can easily think of the time when Apple Arcade officially went online. The point is when the new version of iOS arrives this fall.
So the question is: How much do you think Apple Arcade price is right? Will Apple let it go to the people-friendly route or take the noble member route? If you can play almost every premium paid masterpiece on your iPhone and iPad every month, would you like to pay for it?