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Facebook announced the closure of its Oculus VR film studio

via:博客园     time:2017/5/5 14:00:21     readed:1246

VR animated short film "Henry" screen

Local time Thursday afternoon, Facebook announced the closure of its VR film studio "Oculus Story Studio". Facebook encourages 50 employees in the studio to apply for a new job within Oculus, but all ongoing projects will be canceled.

"We have been looking for the best way to allocate resources and have an impact on the VR ecosystem," said Jason Rubin, vice president of content at Oculus, in a blog post. After careful consideration, we decided to shift our focus from internal content creation to support more external creations. As part of the focus of our work, we will gradually close Story Studio. & Rdquo;

Oculus Story Studio was founded in early 2015, also launched the first work "Lost". In 2016, the studio launched VR animated short film "Henry". This is a lovely little hedgehog VR movie in the year later won the Le Méridien excellent original interactive program award. Earlier this year, Oculus Story Studio premiered the VR movie "Dear Angelica" in the VR environment. These three videos can be downloaded on the Oculus Store.

This is a bad news for people who want to use virtual reality to explore new forms of cinema. The Story Studio team has been experimenting with water 3D animations in recent months and has released several VR animated films at the Tribeca Film Festival last month. At that time, the team announced that the film will be later in the Oculus Store shelves later this year. But now, it seems to be less certain.

However, Rubin stressed that Facebook did not intend to give up the VR movie. The company last year at the Oculus Connect Developer Conference promised to external partners to produce VR content of the maximum investment of 250 million US dollars, while the VR feature film is one of the important part.

Rubin said: "We intend to come up with 50 million US dollars dedicated to finance non-game experience VR content. The money will be provided directly to the artist, helping them to achieve the most creative and most groundbreaking virtual reality ideas. & Rdquo;

In recent months, Facebook has made a series of adjustments to its VR division. Facebook spent $ 2 billion on acquisition of Oculus at the beginning of 2014, initially granting the company a great deal of autonomy, but recently strengthened its control, for example, by Oculus former CEO Brendan Iribe (Brendan Iribe) , Hired Google and millet before the executive Hugo - Bala (Hugo Barra) in charge of virtual reality business.

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